Pac-Man Vs. | |
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![]() North American cover art | |
Developer(s) | Nintendo EAD |
Publisher(s) | Namco |
Designer(s) | Shigeru Miyamoto |
Series | Pac-Man |
Platform(s) | GameCube, Nintendo DS, Nintendo Switch |
Release | |
Genre(s) | Maze |
Mode(s) | Multiplayer |
Pac-Man Vs.[a] is a 2003 maze video game developed by Nintendo and published by Namco for the GameCube. In the game, one player takes control of Pac-Man, who must eat all of the pellets in the maze, while the others control the ghosts to try to catch them. The objective is to be the first to reach a set number of points, selected before the game begins. The player controlling Pac-Man uses the Game Boy Advance to play, while the others use the television to control the ghosts. The game requires the GameCube - Game Boy Advance link cable in order to play.
Pac-Man Vs. was designed by Shigeru Miyamoto and Nintendo EAD, created as a tech demo to show off the capabilities of the GCN link cable. First shown at the Games Convention in Germany, under the working title Pac-Man for Nintendo GameCube, it was then presented to Namco, who took interest and agreed to publish it as a full game. Pac-Man Vs. was met with generally favorable reviews from critics, who praised its interesting concept, multiplayer and addictive gameplay. Criticism was directed towards its small amount of content and lack of memory card support. It was ported to the Nintendo DS through Namco Museum DS (2007) and the Nintendo Switch through Namco Museum (2017).
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