Pac-Mania

Pac-Mania
Japanese promotional sales flyer
Developer(s)
Namco
Publisher(s)
Namco
Director(s)Toru Iwatani
Programmer(s)Taro Shimizu
Artist(s)Akira Usukura
Composer(s)Junko Ozawa (Arcade)
Ben Daglish (Amiga, Amstrad CPC, Acorn Archimedes, Atari ST, Commodore 64, MSX and ZX Spectrum)
Paul Webb (Genesis)
Paul S. Mudra (NES)
SeriesPac-Man
Platform(s)
Release
September 11, 1987
  • Arcade
    Amiga and Atari ST
    • EU: October 1988
    Commodore 64
    • EU: Late 1988
    Amstrad CPC, MSX and ZX Spectrum
    • EU: December 1988
    X68000
    • JP: Early 1989
    MSX2
    • JP: Mid-June 1989
    NES
    • NA: Late 1990
    Acorn Archimedes
    Genesis and Master System
Genre(s)Maze
Mode(s)Single-player, multiplayer
Arcade systemNamco System 1

Pac-Mania[a] is a cavalier perspective maze game that was developed and released by Namco for arcades in 1987. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the Pac-Man video game series and was the last one developed for arcades up until the release of Pac-Man Arrangement in 1996. Development was directed by Pac-Man creator Toru Iwatani. It was licensed to Atari Games for release in North America.

Pac-Mania gained a highly-positive critical reception for its uniqueness and gameplay. It was nominated for "Best Coin-Op Conversion of the Year" at the Golden Joystick Awards in 1987, although it lost to Taito's Operation Wolf. Pac-Mania was ported to several home consoles and computers, including the Atari ST, MSX2, Sega Genesis and Nintendo Entertainment System, the last of which being published by Tengen. Several Pac-Man and Namco video game collections also included the game. Ports for the Wii Virtual Console, iOS and mobile phones were also produced.

  1. ^ Cite error: The named reference Atari was invoked but never defined (see the help page).
  2. ^ Cite error: The named reference CU52 was invoked but never defined (see the help page).


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