Pathways into Darkness

Pathways into Darkness
Developer(s)Bungie
Publisher(s)Bungie
Platform(s)Mac OS, OS X
ReleaseAugust 1993 (August 1993)[1]
Genre(s)First-person shooter, adventure
Mode(s)Single-player

Pathways into Darkness is a first-person shooter adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions.

Pathways began as a sequel to Bungie's Minotaur: The Labyrinths of Crete, before the developers created an original story. Jason Jones programmed the game, while his friend Colin Brent developed the environments and creatures. The game features three-dimensional, texture-mapped graphics and stereo sound on supported Macintosh models. Pathways was critically acclaimed and won a host of awards; it was also Bungie's first major commercial success and enabled the two-man team of Jason Jones and Alex Seropian to move into a Chicago office and begin paying staff.

  1. ^ "Pathways Into Darkness". Bungie. Archived from the original on April 16, 2000. Retrieved February 3, 2012.