Pervasive game

A pervasive game is one where the gaming experience is extended out into the real world,[1] or where the fictional world in which the game takes place blends with the physical world.[2] The "It's Alive" mobile games company described pervasive games as "games that surround you,"[3] while Montola, Stenros, and Waern's book Pervasive Games defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially."[4] The concept of a "magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play.[5]

The origins of pervasive gaming are related to the concepts of pervasive computing, ubiquitous computing, and ubiquitous gaming.[2]

  1. ^ Cite error: The named reference Benford2005-Bridging was invoked but never defined (see the help page).
  2. ^ a b Cite error: The named reference Nieuwdorp2007-Discourse was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference ItsAlive2005 was invoked but never defined (see the help page).
  4. ^ Cite error: The named reference Montola2009-PG was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference Oppermann2009-thesis was invoked but never defined (see the help page).