Pharaoh's Tomb

Pharaoh's Tomb
Screenshot of Level 1
Developer(s)Micro F/X Software
Publisher(s)Lone Star Micro (Pursuit)
Apogee Software (Tomb)
Designer(s)George Broussard
EngineFAST
Platform(s)MS-DOS
ReleaseJuly 15, 1990 (Tomb)
November 8, 1990 (Pursuit)
Genre(s)Platform
Mode(s)Single-player

Pharaoh's Tomb is an MS-DOS platform game created by George Broussard (misspelled as "Broussad"[1]) and published by Apogee Software.

The game uses CGA graphics based on the FAST (Fluid Animation Software Technology) engine. Notoriously, objects' positions are determined by their bounding volumes, not their pixel-precise positions on screen.[2]

The game was re-released in 2015 on Steam with support for Windows and macOS.

  1. ^ Company Profile - 3D Realms
  2. ^ Micro F/X Software (1990). Pharaoh's Tomb (DOS) (2.9 ed.). Apogee Software. Level/area: Instructions. All moving objects are defined by a rectangular region around them.