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Pharaoh's Tomb | |
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![]() Screenshot of Level 1 | |
Developer(s) | Micro F/X Software |
Publisher(s) | Lone Star Micro (Pursuit) Apogee Software (Tomb) |
Designer(s) | George Broussard |
Engine | FAST |
Platform(s) | MS-DOS |
Release | July 15, 1990 (Tomb) November 8, 1990 (Pursuit) |
Genre(s) | Platform |
Mode(s) | Single-player |
Pharaoh's Tomb is an MS-DOS platform game created by George Broussard (misspelled as "Broussad"[1]) and published by Apogee Software.
The game uses CGA graphics based on the FAST (Fluid Animation Software Technology) engine. Notoriously, objects' positions are determined by their bounding volumes, not their pixel-precise positions on screen.[2]
The game was re-released in 2015 on Steam with support for Windows and macOS.
All moving objects are defined by a rectangular region around them.