Phoenix Point | |
---|---|
Developer(s) | Snapshot Games |
Publisher(s) | Snapshot Games |
Designer(s) | Julian Gollop |
Artist(s) | Borislav Bogdanov |
Writer(s) | Allen Stroud, Jonas Kyratzes |
Composer(s) | John Broomhall |
Engine | Unity |
Platform(s) | Microsoft Windows, macOS, Xbox One, PlayStation 4, Stadia |
Release | Windows, macOS December 3, 2019 Stadia January 26, 2021 PlayStation 4, Xbox One October 1, 2021 |
Genre(s) | Strategy, turn-based tactics |
Mode(s) | Single-player |
Phoenix Point is a strategy video game featuring a turn-based tactics system that is developed by Bulgaria-based independent developer Snapshot Games. It was released on December 3, 2019, for macOS and Microsoft Windows, for Stadia on January 26, 2021,[1] and Xbox One and PlayStation 4 on October 1, 2021.[2] Phoenix Point is intended to be a spiritual successor to the X-COM series that had been originally created by Snapshot Games head Julian Gollop during the 1990s.
Phoenix Point is set in 2047 on an Earth in the midst of an alien invasion, with Lovecraftian horrors on the verge of wiping out humanity. Players start the game in command of a lone base, Phoenix Point, and face a mix of strategic and tactical challenges as they try to save themselves and the rest of humankind from annihilation by the alien threat.
Between battles, the aliens adapt through accelerated, evolutionary mutations to the tactics and technology which players use against them. Meanwhile, multiple factions of humans will pursue their own objectives as they compete with players for limited resources in the apocalyptic world. How players resolve these challenges can result in different endings to the game.