Pirates, Vikings and Knights II | |
---|---|
Developer(s) | Octoshark Studios/The PVKII Team |
Publisher(s) | |
Engine | Source |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | 1 January 2007 |
Genre(s) | First-person action |
Mode(s) | Multiplayer |
Pirates, Vikings and Knights II is a multiplayer team-based first-person action video game, developed as a total conversion modification on Valve proprietary Source engine. The game is currently in beta development stages, with its first public release on 1 January 2007.[1] The second major public version was released a year later on 7 February 2008.[2]
The game is a sequel to Pirates, Vikings and Knights, a modification for Valve's earlier GoldSrc engine created by three UC Berkeley students (Garrett Moore, Matt Bishop, and Kris Hauser). The game is set around three teams, the pirates, the Vikings and the knights—each with distinct classes and abilities—battling in a variety of game modes across various Medieval, Norse and Caribbean environments.[3] As of the fifth major release eight of the eighteen planned classes have been implemented.[4]
The game has been received positively by the industry's critics, being praised for its originality[5] and graphical quality.[6] By the end of February 2008, the game had acquired over 6.5 million player minutes per month on Steam.[7]
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