Pirates, Vikings and Knights II

Pirates, Vikings and Knights II
The logo for Pirates, Vikings and Knights II
Developer(s)Octoshark Studios/The PVKII Team
Publisher(s)
  • Octoshark Studios Edit this on Wikidata
EngineSource
Platform(s)Microsoft Windows, OS X, Linux
Release1 January 2007
Genre(s)First-person action
Mode(s)Multiplayer

Pirates, Vikings and Knights II is a multiplayer team-based first-person action video game, developed as a total conversion modification on Valve proprietary Source engine. The game is currently in beta development stages, with its first public release on 1 January 2007.[1] The second major public version was released a year later on 7 February 2008.[2]

The game is a sequel to Pirates, Vikings and Knights, a modification for Valve's earlier GoldSrc engine created by three UC Berkeley students (Garrett Moore, Matt Bishop, and Kris Hauser). The game is set around three teams, the pirates, the Vikings and the knights—each with distinct classes and abilities—battling in a variety of game modes across various Medieval, Norse and Caribbean environments.[3] As of the fifth major release eight of the eighteen planned classes have been implemented.[4]

The game has been received positively by the industry's critics, being praised for its originality[5] and graphical quality.[6] By the end of February 2008, the game had acquired over 6.5 million player minutes per month on Steam.[7]

  1. ^ "Release!". PVKII Team. 2007-01-01. Retrieved 2008-02-26.
  2. ^ "PVKII Beta 2.0 Released!". PVKII Team. 2008-02-07. Retrieved 2008-02-26.
  3. ^ "Overview". PVKII Team. Retrieved 2008-02-26.
  4. ^ "Weapons". PVKII Team. Retrieved 2008-02-26.
  5. ^ Cite error: The named reference ModDB review was invoked but never defined (see the help page).
  6. ^ Cite error: The named reference IGN review was invoked but never defined (see the help page).
  7. ^ "Steam: Game and Player Statistics". Valve. Retrieved 2008-02-28.