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Pit-Fighter | |
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Developer(s) | Atari Games |
Publisher(s) | Arcade Home |
Designer(s) | Gary Stark Mark Stephen Pierce |
Programmer(s) | Gary Stark Paul Kwinn |
Artist(s) | Rob Rowe |
Composer(s) | John Paul (Arcade) Earl Vickers (Genesis) Nick Eastridge (SNES) |
Platform(s) | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Game Boy, Lynx, Master System, Genesis, SNES, ZX Spectrum |
Release |
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Genre(s) | Fighting |
Mode(s) | 1-3 players simultaneously |
Arcade system | Atari G1 Hardware |
Pit-Fighter is a fighting game developed by Atari Games and released as an arcade video game in 1990.[1][2] It was Atari's first fighting game. The Japanese release was published by Konami.[3] Home versions were published by Tengen.
The game uses digitized live actors captured through a bluescreen process, where the various poses and moves were performed by actors[4] in front of a video camera. The game's on-screen character animation is replays of the actual footage, not a rotoscoped (redrawn) animation. Pit-Fighter is the second fighting game to use digitized sprites, after Home Data's Reikai Dōshi: Chinese Exorcist.
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