Developer(s) | Epyx |
---|---|
Publisher(s) | Epyx |
Designer(s) | Dennis Caswell Stephen Landrum[1] |
Platform(s) | Commodore 64, Atari 8-bit, Apple II, IBM PC, TRS-80 Color Computer |
Release | 1984: Atari, C64, IBM PC 1985: Apple II, CoCo |
Genre(s) | Racing |
Mode(s) | Single-player, two-player |
Pitstop II is a 1984 sequel to the 1983 racing game Pitstop, both of which were published by Epyx. Ported to more platforms than the original, Pitstop II was released for the Commodore 64, Atari 8-bit computers, and as a self-booting disk for IBM PC compatibles. Apple II and TRS-80 Color Computer versions were released in 1985.
Pitstop II adds a split-screen, simultaneous two-player game mode. Players can be in completely different places on the racing track, and each half of the screen shows the view of the track according to the player's position.