Poietic Generator

The Poietic Generator is a social-network game designed by Olivier Auber[1] in 1986, and developed from 1987 under the label free art[2] thanks to many contributors.[3] The game takes place within a two-dimensional matrix in the tradition of board games and its principle is similar to both Conway's Game of Life and the surrealists' exquisite corpse.

However, it differs from these models in several respects. It is not an algorithm like Conway's, but human players who control in real time the graphic elements of a global matrix, based on one unit per person. Unlike the exquisite corpse,[4] in which there are always hidden parts, here all the players' actions are visible at all times by each of them. Unlike board games, there is no concept of winning or losing, the goal of the game is simply to collectively draw recognizable forms and to observe how people create them together.

The name "Poietic Generator", derived from the concept of autopoiesis in life sciences (Francisco Varela), and of poietic in philosophy of art (Paul Valéry, René Passeron [fr]), illustrates the process of self-organization at work in the continuous emergence of the global picture. Since its inception, the Poietic Generator has been designed as part of a wider action research to create an "Art of Speed".[5]

  1. ^ Olivier Auber, independent researcher, member dof the research cluster of the P2P foundation, affiliated since 2012 to the interdisciplinary research group "Evolution, Complexity and COgnition" (ECCO), Vrije Universiteit Brussel and to the Global Brain Institute.
  2. ^ Prior the free art license (2000), the Poietic Generator had its own free license: https://web.archive.org/web/20020605145918/http://perso.enst.fr/~auber/sommaireA.html#statut.
  3. ^ Poietic Generator's contributors : http://poietic-generator.net/blog/?page_id=91 Archived 2012-05-20 at the Wayback Machine.
  4. ^ Gotthardt, Alexxa (2018-08-04). "Explaining Exquisite Corpse, the Surrealist Drawing Game That Just Won't Die". Artsy. Retrieved 2020-04-28.
  5. ^ Esquisse d'une position théorique pour un art de la vitesse, Olivier Auber, SPEED 1997.