Police Quest: In Pursuit of the Death Angel

Police Quest: In Pursuit of the Death Angel
Cover art for the 1987 version
Developer(s)Sierra On-Line
Publisher(s)Sierra On-Line
Designer(s)Jim Walls
Programmer(s)Al Lowe
Greg Rowland
Ken Williams
Scott Murphy
Artist(s)Mark Crowe
Gerald Moore
Writer(s)Jim Walls
Composer(s)Margaret Lowe
SeriesPolice Quest
EngineAGI / SCI1.1 (Remake)
Platform(s)Amiga, Atari ST, Apple II, Apple IIGS, DOS, Macintosh
ReleaseDecember 1987[1] (AGI)
1992 (SCI)
Genre(s)Adventure, simulation
Mode(s)Single-player

Police Quest: In Pursuit of the Death Angel (also known as Police Quest I or simply Police Quest) is a 1987 police procedural adventure video game developed and published by Jim Walls and Sierra On-Line. Police Quest follows police officer Sonny Bonds as he investigates a drug cartel in the town of Lytton, California.

First released in 1987 as a command-line interface game built on Sierra's AGI, Police Quest was remade in 1992 using 256-color VGA graphics and the SCI engine and used point-and-click gameplay. Designed to effectively be a police simulator, Police Quest features relatively simple puzzles, but relies strongly on strict adherence to proper police procedure, as detailed in the game's manual.

Police Quest was a moderate critical and commercial success, spawning the successful Police Quest series, which later evolved into the SWAT series of shooter games. A direct sequel, Police Quest II: The Vengeance, was released in 1988.

  1. ^ "Computer Entertainer issue 6-9". Retrieved 2024-02-11.