Police Quest: In Pursuit of the Death Angel | |
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![]() Cover art for the 1987 version | |
Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line |
Designer(s) | Jim Walls |
Programmer(s) | Al Lowe Greg Rowland Ken Williams Scott Murphy |
Artist(s) | Mark Crowe Gerald Moore |
Writer(s) | Jim Walls |
Composer(s) | Margaret Lowe |
Series | Police Quest |
Engine | AGI / SCI1.1 (Remake) |
Platform(s) | Amiga, Atari ST, Apple II, Apple IIGS, DOS, Macintosh |
Release | December 1987[1] (AGI) 1992 (SCI) |
Genre(s) | Adventure, simulation |
Mode(s) | Single-player |
Police Quest: In Pursuit of the Death Angel (also known as Police Quest I or simply Police Quest) is a 1987 police procedural adventure video game developed and published by Jim Walls and Sierra On-Line. Police Quest follows police officer Sonny Bonds as he investigates a drug cartel in the town of Lytton, California.
First released in 1987 as a command-line interface game built on Sierra's AGI, Police Quest was remade in 1992 using 256-color VGA graphics and the SCI engine and used point-and-click gameplay. Designed to effectively be a police simulator, Police Quest features relatively simple puzzles, but relies strongly on strict adherence to proper police procedure, as detailed in the game's manual.
Police Quest was a moderate critical and commercial success, spawning the successful Police Quest series, which later evolved into the SWAT series of shooter games. A direct sequel, Police Quest II: The Vengeance, was released in 1988.