Police Quest: SWAT 2 | |
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Developer(s) | Yosemite Entertainment |
Publisher(s) | Sierra FX |
Producer(s) | Oliver Brelsford Craig Alexander |
Designer(s) | Susan Frischer[2] |
Programmer(s) | Victor Sadauskas |
Writer(s) | Susan Frischer |
Composer(s) | Jason Hayes Chance Thomas[3] |
Series | Police Quest |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time tactics |
Mode(s) | Single-player, multiplayer |
Police Quest: SWAT 2 (stylized as SWAT2) is a 1998 real-time tactics video game developed by Yosemite Entertainment and published by Sierra FX (both studios of Sierra On-Line) exclusively for Microsoft Windows. It is the sixth installment in the Police Quest series and the second installment in the SWAT subseries. The game follows the Los Angeles Police Department (LAPD) Metropolitan Division SWAT team as they clash with a domestic terrorist militia launching attacks across Los Angeles.
SWAT 2 uses an isometric view, with the player issuing orders to individual units as they move through the level. The game has two campaigns, featuring storylines for both police and terrorists.
The game received average reviews, though they were more positive than its predecessor. A sequel, SWAT 3: Close Quarters Battle, was released in 1999.