Popeye (video game)

Popeye
North American arcade flyer
Developer(s)
Publisher(s)Nintendo (arcade, NES)
Atari, Inc. (arcade EU/UK)[5]
Parker Brothers
Designer(s)Genyo Takeda[6]
Shigeru Miyamoto[6]
Platform(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Intellivision, Odyssey², NES, TI-99/4A
Release
Genre(s)Platform
Mode(s)1-2 players alternating turns

Popeye[a] is a 1982 platform game developed and released by Nintendo as an arcade video game. It is based on the comic strip of the same name created by E. C. Segar and licensed from King Features Syndicate. Some sources claim that Ikegami Tsushinki did programming work on the game.[7][8][9] As Popeye, the player must collect hearts thrown by Olive Oyl from the top of the screen while being chased by Bluto. Popeye can punch bottles thrown at him, but can only hurt Bluto after eating the one can of spinach present in each level. Unlike Nintendo's earlier Donkey Kong games, there is no jump button. There are three screens.

The game was licensed by Atari, Inc. for exclusive release in the United Kingdom and Ireland in an Atari-designed cabinet. Nintendo ported the game to the Famicom, and Parker Brothers published versions for other home systems. Popeye no Eigo Asobi is an English teaching spin-off released for the Famicom on November 22, 1983.

  1. ^ a b Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 57, 128. ISBN 978-4990251215.
  2. ^ "Video Game Flyers: Popeye, Nintendo (EU)". The Arcade Flyer Archive. Retrieved April 25, 2021.
  3. ^ McFerran, Damien (February 26, 2018). "Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong". Nintendo Life. Retrieved June 9, 2020.
  4. ^ "Official European Flyer".
  5. ^ a b "Iwata Asks: Punch-Out!! - Investigating a Glove Interface". Nintendo. August 7, 2009. Archived from the original on January 11, 2010. Retrieved August 11, 2009.
  6. ^ "Company:Ikegami Tsushinki - GDRI :: Game Developer Research Institute". gdri.smspower.org.
  7. ^ ドンキーコング裁判についてちょこっと考えてみる Archived March 12, 2010, at the Wayback Machine Thinking a bit about Donkey Kong, accessed February 1, 2009
  8. ^ It started from Pong (それは『ポン』から始まった : アーケードTVゲームの成り立ち, sore wa pon kara hajimatta: ākēdo terebi gēmu no naritachi), Masumi Akagi (赤木真澄, Akagi Masumi), Amusement Tsūshinsha (アミューズメント通信社, Amyūzumento Tsūshinsha), 2005, ISBN 4-9902512-0-2.


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