Portal:Amiga

The Amiga Portal

The 1987 Amiga 500 was the best-selling model.

Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.

The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986, though a "few" were sold before Christmas 1985. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. Finally, the Amiga 1200 and Amiga 4000 were released in late 1992. Estimates of Amiga sales figures vary, with several older sources presenting values between 4.85 (purely Commodore Amiga sales) and 5.29 million (including Escom sales).

While early advertisements cast the computer as an all-purpose business machine, especially when outfitted with the Sidecar IBM PC compatibility add-on, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software. It also found a niche in video production with the Video Toaster hardware and software, and Amiga's audio hardware made it a popular platform for music tracker software. The processor and memory capacity enabled 3D rendering packages, including LightWave 3D, Imagine, and Traces, a predecessor to Blender.

Poor marketing and the failure of later models to repeat the technological advances of the first systems resulted in Commodore quickly losing market share to the rapidly dropping prices of IBM PC compatibles (which gained 256 color graphics in 1987), as well as the fourth generation of video game consoles. Commodore ultimately went bankrupt in April 1994 after a version of the Amiga packaged as a game console, the Amiga CD32, failed in the marketplace. Escom of Germany, who acquired Commodore properties, continued developing the Amiga line for just under two more years until itself went bankrupt. Since the demise of Commodore and Escom, various groups have marketed successors to the original Amiga line, including Eyetech, ACube Systems Srl and A-EON Technology who have produced AmigaOne computers since the 2000s. AmigaOS has influenced replacements, clones, and compatible systems such as MorphOS and AROS. Currently Belgian company Hyperion Entertainment maintains and develops AmigaOS 4, which is an official and direct descendant of AmigaOS 3.1 – the last system made by Commodore for the original Amiga computers. (Full article...)

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Hold-And-Modify, usually abbreviated as HAM, is a display mode of the Commodore Amiga computer. It uses a highly unusual technique to express the color of pixels, allowing many more colors to appear on screen than would otherwise be possible. HAM mode was commonly used to display digitized photographs or video frames, bitmap art and occasionally animation. At the time of the Amiga's launch in 1985, this near-photorealistic display was unprecedented for a home computer and it was widely used to demonstrate the Amiga's graphical capability. However, HAM has significant technical limitations which prevent it from being used as a general purpose display mode.

The original Amiga chipset uses a planar display with a 12-bit RGB color space that produces 4096 possible colors. (Full article...)

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RJ Mical signing an Amiga 1200 for the 25th anniversary of the Amiga computer, 2011
RJ Mical signing an Amiga 1200 for the 25th anniversary of the Amiga computer, 2011
Robert J. "RJ" Mical (born 26 January) is a pioneer and an influential figure in the video game industry. He created video games at Williams Electronics, helped invent the Amiga computer, co-invented the Atari Lynx and the 3DO Interactive Multiplayer with Dave Needle. He was the central developer of Amiga's Intuition user interface and was well known at early Amiga gatherings. Mical was the Chief Architect of the Fathammer mobile game engine. From 2005 to 2011 he worked as a Senior Manager at Sony on the PlayStation product line. Since 2011 he has been working on software games and inventions with his own company, Arjinx. In 2012 he started working on game technology for Google. According to Mical he created his first electronic game, a tic-tac-toe player, when he was 14. (Full article...)

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Amiga 520 RF output adapter for the Amiga 500
Amiga 520 RF output adapter for the Amiga 500
Credit: Johann H. Addicks
Amiga 520 RF output adapter for the Amiga 500.

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... that the Amiga became one of the first widespread 3D development platforms?
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