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Power Drift | |
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Developer(s) | Sega AM2 (arcade) Activision (home computers) Copya Systems (PCE) |
Publisher(s) |
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Director(s) | Yu Suzuki[5] |
Producer(s) | Yu Suzuki |
Designer(s) | Yu Suzuki[6] |
Composer(s) | Hiroshi Kawaguchi |
Platform(s) | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, Dreamcast, MS-DOS, MSX, PC Engine, Saturn, ZX Spectrum, Nintendo 3DS |
Release | |
Genre(s) | Kart racing |
Mode(s) | Single-player |
Arcade system | Sega Y Board[7] |
Power Drift (パワードリフト, Pawā Dorifuto) is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On (1985) and Out Run (1986), in Power Drift the entire world and track consist of sprites. The upgraded hardware of the Sega Y Board allows individual sprites and the background to be rotated–even while being scaled–making the visuals more dynamic.[7]
Designed and directed by Yu Suzuki, the game was a critical and commercial success upon release in arcades. It was subsequently ported to various home computers in Europe by Activision in 1989, followed by a PC Engine port published in Japan by Asmik Ace in 1990. It was not released on Sega consoles until the Sega Ages release for the Sega Saturn in 1998.
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