Power Punch II

Power Punch II
Cover art
Developer(s)Beam Software
Publisher(s)American Softworks (NES)
Piko Interactive (Windows)
Producer(s)Sue Anderson
Programmer(s)Andrew Bailey
Artist(s)Greg Holland
Composer(s)Marshall Parker
Gavan Anderson
Platform(s)Nintendo Entertainment System, Windows
ReleaseNES
Windows
  • WW: August 22, 2019
Genre(s)Sports (boxing)
Mode(s)Single-player

Power Punch II is a boxing video game developed by Beam Software for the Nintendo Entertainment System (NES) and originally released in North America in June 1992. The game puts the player in the role of Mark Tyler, an undefeated heavyweight champion on Earth who is invited by an outerspace boxing federation to fight the toughest challengers in the universe. Gameplay consists of the player battling each computer-controlled opponent in up to three one-minute rounds and a scoring system based on the player's performance. Training sessions between opponents allow the player to improve stats prior to an upcoming bout.

Power Punch II was initially developed as a sequel to Nintendo's popular 1987 NES boxing title Mike Tyson's Punch-Out!! and was set to feature that game's final opponent, the likeness of real life champion Mike Tyson, as the player character. However, Tyson's concurrent legal troubles allegedly resulted in Nintendo disowning the production of the game and forced Beam Software to modify the game by removing all references to the boxer before its eventual release by publisher American Softworks. The rights to the game were later acquired by Piko Interactive who published the game on Microsoft Windows via Steam. Critical reception for Power Punch II has been negative to average with complaints mostly directed at its graphics, gameplay, and play control. Beam Software would use Power Punch II's engine again with George Foreman's KO Boxing on multiple systems the same year.[citation needed]

  1. ^ "NES Games" (PDF). Nintendo of America. Archived from the original (PDF) on June 11, 2014. Retrieved August 9, 2015.