Prehistoric Isle | |
---|---|
Developer(s) | SNK |
Publisher(s) | SNK |
Director(s) | Yah![2][3] |
Producer(s) | Eikichi Kawasaki |
Designer(s) | Hideki Fujiwara Violetche Nakamoto Tomomi M. |
Programmer(s) | Itsam Matarca Takoguti Kamen 001 |
Composer(s) | Toshikazu Tanaka Yoko Osaka |
Series | Prehistoric Isle |
Platform(s) | Arcade |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, co-op |
Arcade system | SNK Unique[4] |
Prehistoric Isle[a] is a 1989 scrolling shooter arcade video game originally developed and published by SNK.[1] Set during the 1930s, where ships at The Bahamas mysteriously disappeared, players assume the role of U.S. Marine pilots taking control of biplanes in a reconnaissance assignment at "Greenhell Isle", a fictional island inhabited by dinosaurs and creatures thought to be extinct. Headed by a director under the pseudonym of "Yah!", the game was developed by most of the same team that would later work on several projects for the Neo Geo platforms at SNK. First launched in arcades, the title has since been re-released through download services and compilations for various consoles. It received positive reception since its initial arcade release from critics who praised the visuals, sound design, gameplay and originality. A sequel, Prehistoric Isle 2, was released in 1999 for the Neo Geo MVS but garnered less success than its predecessor.
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