Presence (telepresence)

Presence is a theoretical concept describing the extent to which media represent the world (in both physical and social environments).[1] Presence is further described by Matthew Lombard and Theresa Ditton as “an illusion that a mediated experience is not mediated."[2] Today, it often considers the effect that people experience when they interact with a computer-mediated or computer-generated environment.[3] The conceptualization of presence borrows from multiple fields including communication, computer science, psychology, science, engineering, philosophy, and the arts. The concept of presence accounts for a variety of computer applications and Web-based entertainment today that are developed on the fundamentals of the phenomenon, in order to give people the sense of, as Sheridan called it, “being there."[4]

  1. ^ Lee, Kwan Min (February 2004). "Presence, Explicated". Communication Theory. 14 (1): 27–50. doi:10.1093/ct/14.1.27.
  2. ^ Lombard; Ditton (2006). "At the heart of it all: the concept of presence". Journal of Computer-Mediated Communication. 2. 3 (2): 0. doi:10.1111/j.1083-6101.1997.tb00072.x.
  3. ^ Sheridan, T. B. (1999). Presence: Teleoperators and Virtual Environments (8)5. pp. 241–246.
  4. ^ Cite error: The named reference sheridan1 was invoked but never defined (see the help page).