Project Gotham Racing 2 | |
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Developer(s) | Bizarre Creations |
Publisher(s) | Microsoft Game Studios |
Director(s) |
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Producer(s) |
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Designer(s) | Martyn R. Chudley |
Programmer(s) | Roger Perkins |
Artist(s) |
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Series | Project Gotham Racing |
Platform(s) | Xbox |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Project Gotham Racing 2 is a 2003 arcade-style racing video game developed by Bizarre Creations and published by Microsoft Game Studios. It was released exclusively for the Xbox in November 2003 as the successor to 2001's Project Gotham Racing.
Development began shortly after the completion of the first game and was first made official in August 2002.[1] Bill Gates himself had emailed suggestions to the developer team of what he wished to see in it.[2] The Kudos system, challenges set, available cars, and the tracks around which players race were expanded greatly from the original.[3] The Kudos system was made to be slightly more forgiving than before and expanded to include new moves like drafting a rival or performing a 360.[4] Alongside the 10 new real-world cities (and the Nürburgring) track, two additional packs were released as DLC. Online multiplayer via Xbox Live was also supported.
Project Gotham Racing 2 was critically acclaimed and is often considered one of the Xbox's greatest exclusive titles. It was followed up by Project Gotham Racing 3 in 2005.