Project Highrise | |
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Developer(s) | SomaSim |
Publisher(s) | Kasedo Games (PC) Kalypso Media |
Producer(s) | Andrew McKerrow |
Designer(s) | Matthew Viglione |
Programmer(s) | Robert Zubek |
Artist(s) |
|
Composer(s) | Brian Block |
Platform(s) | |
Release | |
Genre(s) | City-building |
Mode(s) | Single-player |
Project Highrise is a 2D tower-building simulation game, developed by SomaSim and published by Kasedo Games. It is considered by many to be the spiritual successor to SimTower.[6][7] In the game, players take on the role of a high-rise manager who is responsible for building and maintaining a tower block, filling it with offices, apartments, shops and restaurants, which they support with utilities, while providing specialized services and fulfilling certain conditions in order to keep the residents and tenants of the building satisfied.
The game was released worldwide on September 8, 2016, through online digital distribution platforms, and has received generally positive reviews. The game has spawned five DLC packs, which provided additional gameplay features and content.
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