Project I.G.I. | |
---|---|
Developer(s) | Innerloop Studios |
Publisher(s) | Eidos Interactive |
Director(s) | Andrew Wensley |
Producer(s) | Richard Carter Frank Hom |
Designer(s) | Gavin Skinner |
Programmer(s) | Ole Marius Liabo |
Artist(s) | Olav-Rasmus Vorren |
Composer(s) | Kim M. Jensen |
Platform(s) | Microsoft Windows |
Release | December 8, 2000[1] |
Genre(s) | Tactical shooter |
Mode(s) | Single player |
Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first-person shooter video game. It was developed by Innerloop Studios and released in December 2000 by Eidos Interactive.[2] The game received mixed reviews due to shortcomings including a poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
It was followed up in 2003 by I.G.I.-2: Covert Strike.
A prequel titled I.G.I. Origins was announced by publisher Toadman Interactive in 2019 and was being developed by AntiMatter Games with no release date announced.[3] In May 2023, Antimatter Games announced the closure of the development studio.[4][5]