Psychonauts 2 | |
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Developer(s) | Double Fine |
Publisher(s) | Xbox Game Studios |
Director(s) | Tim Schafer |
Producer(s) |
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Designer(s) |
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Programmer(s) | Kee Chi |
Artist(s) | Lisette Titre-Montgomery |
Writer(s) | Tim Schafer |
Composer(s) | Peter McConnell |
Engine | Unreal Engine 4 |
Platform(s) | |
Release |
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Genre(s) | Platform, action-adventure |
Mode(s) | Single-player |
Psychonauts 2 is a 2021 platform game developed by Double Fine and published by Xbox Game Studios. The game was announced at The Game Awards 2015 ceremony, and released on August 25, 2021 for PlayStation 4, Windows, Xbox One and Xbox Series X/S, and on May 24, 2022 for Linux and macOS.
Like the game's predecessor, the player controls Raz, a young acrobat who is training to become a Psychonaut, a member of an international task force that uses their psychic abilities to stop those that perform nefarious deeds with their own psychic forces. Within Psychonauts 2, which directly follows the events of the interstitial virtual reality game, Psychonauts in the Rhombus of Ruin, the Psychonauts try to learn who was really behind the capture of their leader, unveiling a deep mystery surrounding the organization's founding and Raz's family history. To uncover the mystery, Raz enters the mindscapes of various characters to discover clues. Within these mindscapes, Raz can perform a variety of new and returning psychic abilities that allow him to maneuver through their often-twisted minds and battle the mental creatures they produce.
The original Psychonauts, released in 2005, was met with critical praise, but failed to sell well and was considered a commercial failure for several years after its first release. Double Fine and game director Tim Schafer had expressed the desire to create a sequel to Psychonauts, but the financial demand of developing the game stalled any serious attempt for several years. Double Fine regained the intellectual property to Psychonauts from Majesco Entertainment in 2011, allowing them to rerelease the game on modern platforms, which saw strong sales and increased demand from players for a sequel. Double Fine sought to acquire part of its financial capital to fund the developments of Psychonauts 2 through a US$3.3 million crowd-funding and investment drive through Fig, launched simultaneously with the game's announcement. The campaign raised nearly $4 million by the beginning of 2016. While Psychonauts 2 was initially to be published by Starbreeze Studios under a publishing-only deal, Starbreeze fell into bankruptcy in 2018. By 2019, Microsoft acquired Double Fine as part of Xbox Games Studios as well as securing the publishing rights from Starbreeze. This acquisition allowed Double Fine to complete the game as envisioned, rather than dropping the planned content.
Upon release, Psychonauts 2 received generally positive reviews from critics, with many feeling it lived up to the quality of its predecessor. Praise was directed at its platforming, level design, visuals, writing, and tone, while criticism fell on aspects of the gameplay and the boss battles.