Punky Skunk | |
---|---|
Developer(s) | Ukiyotei |
Publisher(s) | |
Director(s) | Kaori Naruse |
Producer(s) | Kazunobu Morimoto |
Designer(s) | Kenshi Naruse |
Programmer(s) | Norihiro Tokeshi Satoshi Kuroda Tadakatsu Makiuchi |
Artist(s) | Midori Nasu Michiyo Komura Rika Ueno |
Composer(s) | Harumi Fujita Yasuaki Fujita |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player |
Punky Skunk[a] is a side-scrolling action-platform video game developed by Ukiyotei and published by Visit in Japan on 1 November 1996 and by Jaleco in North America in 1998 for the PlayStation.[1][2] It takes place on a set of island archipiélagos where the wolf Badler and his legion of mouse-like Chews are threatening to pollute the locations through industries and machinery. Players assume the role of the titular skunk in an attempt to overthrow Badler and his BB Brigade army with the help of his companions Nash and Kelly. Its gameplay mainly consists of platforming using a main three-button configuration.
Punky Skunk was conceived by Ukiyotei founder Kenshi Naruse during his time working at Ukiyotei, which began creating a mascot action game intended for younger audiences reminiscent of Sony's Skyblazer on the Super Famicom as a commission by Bullet-Proof Software; the company later settled on doing a new title directed towards western audiences with Visit using the same game engine after Bullet-Proof Software changed their direction. The arrival of the PlayStation in both eastern and western markets led Ukiyotei to suspend development of the project on the Super Famicom before deciding on making a different version for the PlayStation, while integrating some of their previously established ideas from the original version into the final release.
Upon its release, Punky Skunk was met with mostly negative reception, with critics panning its visual presentation, audio and gameplay.
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