Quantum Redshift

Quantum Redshift
Developer(s)Curly Monsters
Publisher(s)Microsoft Game Studios
Designer(s)Nick Burcombe
Platform(s)Xbox
Release
  • NA: September 17, 2002
  • EU: October 4, 2002
  • JP: November 21, 2002
Genre(s)Futuristic racing
Mode(s)Single-player, multiplayer

Quantum Redshift is a video game for the Xbox console, developed by Curly Monsters and published by Microsoft Game Studios in 2002. The game is a futuristic racing game with the addition of combat and character rivalries that influence competitive races. Quantum Redshift was conceived as a spiritual successor to the racing game Wipeout and was developed by several former Psygnosis staff who worked on the game. The game's publication faced challenges, as Curly Monsters staff voiced creative differences regarding packaging and marketing by Microsoft Game Studios. The game received mixed to average reviews from critics, with praise directed at the game's visual presentation and smooth framerate, and criticism towards the lack of distinctive and original features in its design and gameplay compared to its contemporaries. The game was commercially unsuccessful, leading to the discontinuation of a planned sequel and the dissolution of Curly Monsters in 2003.