R.C. Pro-Am II | |
---|---|
Developer(s) | Rare |
Publisher(s) | Tradewest |
Artist(s) | Chris Peil |
Composer(s) | David Wise |
Platform(s) | Nintendo Entertainment System |
Release | |
Genre(s) | Racing/Vehicular combat |
Mode(s) | Single-player, multiplayer |
R.C. Pro-Am II is a racing video game developed by Rare and released by Tradewest for the Nintendo Entertainment System in December 1992. The game is the sequel to the 1988 R.C. Pro-Am and features similar gameplay with a wider variety of tracks, currency-based vehicle and weapon upgrades, and bonus stages. In R.C. Pro-Am II, four players, either human or artificial intelligence, race on a series of tracks to finish first while avoiding obstacles and hazards. The winner receives race points and money. The game features a multiplayer mode in which up to four human players can compete against each other simultaneously.
Reviewers praised the sequel's additional features and variety, while others found its gameplay unoriginal compared to the original and its contemporaries. Critics lauded the multiplayer mode, which some said was a reason alone to buy the game. The game was released in Rare's 2015 Rare Replay compilation for Xbox One.