Rasterisation

Raster graphic image

In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).[1][2] The rasterized image may then be displayed on a computer display, video display or printer, or stored in a bitmap file format. Rasterization may refer to the technique of drawing 3D models, or to the conversion of 2D rendering primitives, such as polygons and line segments, into a rasterized format.

  1. ^ Michael F. Worboys (30 October 1995). GIS: A Computer Science Perspective. CRC Press. pp. 232–. ISBN 978-0-7484-0065-2.
  2. ^ Kang-Tsung Chang (27 August 2007). Programming ArcObjects with VBA: A Task-Oriented Approach, Second Edition. CRC Press. pp. 91–. ISBN 978-1-4200-0918-7.