RayStorm | |
---|---|
Developer(s) | Taito |
Publisher(s) | Taito
|
Director(s) | Tomohisa Yamashita |
Producer(s) | Yukio Abe |
Composer(s) | Tamayo Kawamoto |
Platform(s) | Arcade, Saturn, PlayStation, Windows, Xbox 360, PlayStation 3, iOS, Android, tvOS[2] |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, multiplayer |
Arcade system | Taito FX-1B |
RayStorm[a] is a 1996 vertically scrolling shooter arcade video game developed and published by Taito. It has been ported to several consoles, including the PlayStation, Sega Saturn, and Xbox 360. Players control a starship, the R-Gray, in its mission to destroy the Secilia Federation before it destroys Earth.
RayStorm is one of three "Ray" games, all featuring similar gameplay, released by Taito. RayForce was released before RayStorm, and the RayForce prequel RayCrisis was released after the others. RayStorm is most distinguished from its predecessor by its usage of polygon-based ships instead of sprites.[3] The plot of RayStorm, which is minimally revealed in the game itself but further described by the game's instruction manual and "Extra Mode" in home releases, is not connected to the "Con-Human" storyline of the other two games. The PlayStation version was generally well received by American reviewers due to its graphical style and cutting edge visual effects, but criticized for the simplistic and dated gameplay. The Sega Saturn version, only released in Japan, was named Layer Section II to follow the naming convention of its predecessor on this platform.
NGen17
was invoked but never defined (see the help page).
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).