Rayman | |
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Developer(s) | Ubi Pictures |
Publisher(s) | Ubi Soft |
Director(s) | Agnès Haegel |
Producer(s) | Gérard Guillemot |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Composer(s) |
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Series | Rayman |
Platform(s) | |
Release | 1 September 1995
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Genre(s) | Platform |
Mode(s) | Single-player |
Rayman is a 1995 platform game developed by Ubi Pictures and published by Ubi Soft. It is the first installment in the Rayman franchise. The player controls Rayman, who must recapture Electoons and the Great Protoon after being told that Mr. Dark kidnapped them and uses its power to wreck havoc. Rayman gains new abilities throughout the game and the completion of each world requires defeating a boss with special abilities.
The game was designed by Michel Ancel, who originally designed Rayman as a teenager with additional contributions by programmer Frédéric Houde and artist Alexandra Steible. Ancel pitched a demo to the French developer Lankhor before being hired by Ubi Soft and started the initial development of Rayman. Ancel incorporated his childhood experiences and rendering tools into the game. During later development, the game begun to increase the number of developers and Ubi Soft decided to make it a launch title for PlayStation in North American and Europe to compete with Japanese platform games.
Rayman was first released on the Atari Jaguar on 1 September 1995, and It would also be released for the PlayStation, Sega Saturn and MS-DOS. It was generally positive upon release, with praise going towards its atmosphere and soundtrack. Some reviewers warned that the game's aesthetic belied its high difficulty level and others criticised its lack of interest and excitement. The game's graphics received differing responses from critics whether it's lush visuals were impeccable, or made it an outstanding game.