Rayman Legends | |
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Developer(s) | Ubisoft Montpellier[a] |
Publisher(s) | |
Director(s) | Michel Ancel |
Producer(s) | Abdelhak Elguess Pierre-Arnaud Lambert |
Designer(s) | Emile Morel |
Programmer(s) | Guillaume Gernez |
Artist(s) | Jean-Christophe Alessandri |
Composer(s) | Christophe Héral Billy Martin |
Series | Rayman |
Engine | UbiArt Framework |
Platform(s) | Microsoft Windows Nintendo Switch PlayStation 3 PlayStation 4 PlayStation Vita Wii U Xbox 360 Xbox One Stadia |
Release | Microsoft Windows, PlayStation 3, Wii U, Xbox 360
PlayStation Vita
PlayStation 4, Xbox One
Nintendo Switch
Stadia
|
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Rayman Legends is a platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the Rayman series and the direct sequel to the 2011 game Rayman Origins. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, Wii U, and PlayStation Vita platforms in August and September 2013. PlayStation 4 and Xbox One versions were released in February 2014,[3] with a Stadia version released in November 2021.[4] A Nintendo Switch port, titled Rayman Legends Definitive Edition, was released in North America, Europe and Australia on September 12, 2017.[5]
Rayman Legends was announced at Electronic Entertainment Expo (E3) 2012 for Wii U and was planned for release during the console's launch window. However, the game was delayed to February 2013 in order to put the finishing touches to the game, and due to the financial failure of ZombiU, the release was delayed again by six months and the game was made multi-platform.
Rayman Legends received critical acclaim upon release. Critics praised the game's visuals, level design, controls, soundtrack, overall gameplay, and the large amount of content. The game experienced slow sales on release, but sold over a million copies by 2014.
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