Re-Volt

Re-Volt
Developer(s)Acclaim Studios London
Publisher(s)Acclaim Entertainment
Designer(s)Paul Phippen
Simon Harrison
Platform(s)Windows, Nintendo 64, PlayStation, Dreamcast, iOS
ReleaseWindows, Nintendo 64, PlayStation
Dreamcast
  • NA: 17 December 1999[3]
  • EU: 2 August 2000
Re-Volt Classic
4 October 2012
Genre(s)Racing
Mode(s)Single-player, multiplayer

Re-Volt is a racing video game designed by Paul Phippen and Simon Harrison.[4][5] It was developed by Acclaim Studios London and published by Acclaim Entertainment for Microsoft Windows, Nintendo 64, PlayStation and Dreamcast.

The premise of the game involves racing radio-controlled cars around environments like museums, steamships, construction sites and supermarkets. During a race the cars can collect random weapons to use to displace competitors. Cars and tracks were both unlocked through success in the game's tournament modes.

  1. ^ "Re-Volt". Nintendo Official Magazine. No. 84. EMAP. September 1999. pp. 30–32.
  2. ^ "Acclaim's Award-Winning R/C Racer Re-Volt Ships August 18th". Acclaim Entertainment. 10 August 1999. Archived from the original on 25 August 2004.
  3. ^ "Acclaim's R/C Racer Re-Volt Burns Rubber On The Sega Dreamcast". Acclaim Entertainment. 17 December 1999. Archived from the original on 26 August 2004.
  4. ^ "Re-Volt's full history". Re-Volt Live. 5 August 2011. Archived from the original on 18 September 2023. Retrieved 18 September 2023.
  5. ^ "Behind the Scenes: Rooftops". Re-Volt I/O. 10 August 2014. Archived from the original on 18 September 2023. Retrieved 18 September 2023.