ReCore | |
---|---|
Developer(s) | |
Publisher(s) | Microsoft Studios |
Director(s) | Mark Pacini |
Producer(s) |
|
Designer(s) |
|
Programmer(s) | Jack Mathews |
Artist(s) |
|
Writer(s) | Joseph Staten |
Composer(s) | Chad Seiter |
Engine | Unity |
Platform(s) | |
Release | Definitive Edition
|
Genre(s) | Action-adventure, platform |
Mode(s) | Single-player |
ReCore[b] is a 2016 action-adventure and platform game developed by Armature Studio and Comcept and published by Microsoft Studios. The story tracks Joule Adams, one of the first volunteers for the utopian colony of Far Eden, who wakes after centuries in cryo-sleep to find that nothing has gone according to plan. With her three robotic machines known as corebot companions, Joule ventures throughout Far Eden to uncover the secrets behind the failed mission.
The open world of Far Eden is subject to exploration and the collection of resources. Joule's weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The corebots support her in battle and puzzle solving. The game uses a third-person perspective, and incorporates action role-playing and Metroidvania key elements in its design, progression and systems.
Development began in early 2014. The game was directed by Metroid Prime trilogy game director Mark Pacini,[c] written by Joseph Staten and conceptualized by Keiji Inafune. The Legend of Zelda, Mega Man and Metroid series were significant influences in its creation. The development was divided between Armature Studio and Comcept into their own distinctive proficiencies, with Armature taking the main primarily role, while Comcept helped with story and world-building. Asobo Studio assisted the development, supporting both studios. The game was released for Windows and Xbox One worldwide in September 2016, making it the first Xbox Play Anywhere program title.
ReCore received polarised reviews from critics, who commended its innovative genre-combined concept and praised its visuals, atmospheric setting, characterization, audio design, platforming and controls. Its narrative, looting mechanics, open-world, mission design and combat received more divided opinions; Several critics noted technical issues regarding lengthy and unsuccessful loading screens at launch, prompting Microsoft to release several patches. A Definitive Edition version developed by Armature Studio and published by Microsoft Studios was released as a free downloadable update on August 29, 2017. This version was met with generally positive reception by critics due to technical fixes, improved loading times, changes to gameplay and additional content.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).