Author | Ernest Cline |
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Audio read by | Wil Wheaton |
Language | English |
Subject | Video games, virtual reality, science fiction |
Genre | LitRPG, Pop Culture Fiction, Science fiction, dystopian |
Publisher | Ballantine Books |
Publication date | November 24, 2020 |
Publication place | United States |
Media type | Print (hardcover and paperback), e-book, audiobook |
Pages | 366 |
ISBN | 978-1-780-89743-1 |
Preceded by | Ready Player One |
Ready Player Two is a 2020 science fiction novel by American author Ernest Cline. It is the sequel to his 2011 debut novel Ready Player One. Plans for a Ready Player One sequel were first announced in 2015, though Cline did not begin writing the book until late 2017. Cline attributes further developments to the critical and financial success of the film adaptation of the first novel released in 2018.[1] The story follows Wade Watts who, after winning control of the OASIS, discovers an advanced virtual reality headset and subsequently a new quest for a mysterious prize.
Ready Player Two was published and released on November 24, 2020, and debuted at number one on The New York Times Best Seller list.[2][3] The novel received widely negative reviews on release. Critics expressed disappointment in the story, writing, characters, and poor usage of references saying that it failed to expand in "new and exciting ways" on the original with many taking note of excessive similarities to Sword Art Online and other popular media in the plot.[4][5][6] A film adaptation is in development.[7]