Red Hand of Doom

Red Hand of Doom
Code953857400
Rules required3rd Edition D&D
Character levels(6-12) starting at 6th[1]
Campaign settingGeneric D&D
AuthorsJames Jacobs and Richard Baker
First published2006

Red Hand of Doom is a 128-page adventure module for the 3.5 version of Dungeons & Dragons (D&D).[2] It is designed as a generic D&D adventure that can be dropped into any campaign world, including a personal one. Instructions are given in the first pages of the module on where to place it in the worlds of Greyhawk, the Forgotten Realms, and Eberron (the three primary campaign settings of D&D at the time of release).

The adventure was indicated as appropriate for characters of experience levels six to twelve,[3] but the designers have stated that it is targeted to levels five to eleven. It is also the first Wizards of the Coast Dungeons & Dragons adventure to make significant use of designer notes.[3][4] The adventure is expected to take players weeks, or even months, to complete.[5]

  1. ^ "Wizards of the Coast". California Bookwatch. June 1, 2006. Archived from the original on March 28, 2015. Retrieved September 6, 2012.
  2. ^ James, Jacobs; Baker, Richard (2006-02-02). "Red Hand of Doom Excerpt". Wizards of the Coast. Archived from the original on February 19, 2006. Retrieved 2008-01-21.
  3. ^ a b Kushner, Joe. "Staff review of Red Hand of Doom". EN World. Retrieved 2008-01-29.
  4. ^ "Product Spotlight: Red Hand of Doom". Wizards of the Coast. 2006-02-10. Archived from the original on 2014-07-27. Retrieved 2008-01-21.
  5. ^ Jones, Howard Andrew (2007). "Red Hand of Doom". Black Gate (Summer 2007). New Epoch Press, Inc.