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Code | 953857400 |
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Rules required | 3rd Edition D&D |
Character levels | (6-12) starting at 6th[1] |
Campaign setting | Generic D&D |
Authors | James Jacobs and Richard Baker |
First published | 2006 |
Red Hand of Doom is a 128-page adventure module for the 3.5 version of Dungeons & Dragons (D&D).[2] It is designed as a generic D&D adventure that can be dropped into any campaign world, including a personal one. Instructions are given in the first pages of the module on where to place it in the worlds of Greyhawk, the Forgotten Realms, and Eberron (the three primary campaign settings of D&D at the time of release).
The adventure was indicated as appropriate for characters of experience levels six to twelve,[3] but the designers have stated that it is targeted to levels five to eleven. It is also the first Wizards of the Coast Dungeons & Dragons adventure to make significant use of designer notes.[3][4] The adventure is expected to take players weeks, or even months, to complete.[5]