Republic: The Revolution

Republic: The Revolution
Developer(s)Elixir Studios[a]
Publisher(s)Eidos Interactive (Windows)
Feral Interactive (Mac OS X)
Director(s)Demis Hassabis
Producer(s)Adrian Bolton
Designer(s)Demis Hassabis
Artist(s)Wayne Kresil
Composer(s)James Hannigan
EngineTotality Engine
Platform(s)Windows, Mac OS X
ReleaseWindows
  • NA: August 25, 2003
  • EU: August 29, 2003
  • AU: September 11, 2003
Mac OS X
  • NA: July 30, 2004
  • EU: 2004
Genre(s)Strategy
Mode(s)Single player

Republic: The Revolution is a video game produced by Elixir Studios and published by Eidos Interactive and for Mac OS X by Feral Interactive. The game is a political simulation in which the player leads a political faction to overthrow the government of a fictional totalitarian country in Eastern Europe, using diplomacy, subterfuge, and violence. Development of Republic was led by Elixir Studios, a company by founder Demis Hassabis, who had previously worked on simulation games for Bullfrog Productions and Lionhead Studios. Design of the game was ambitious, with the game experiencing media hype from Demis Hassabis' descriptions of the game as a highly detailed and realistic simulation of political dynamics. The game experienced several delays, leading to the restriction of the scope of the game's features and scale.

Republic was released on 27 August 2003 to mixed reception, with many critics observing that the game fell short of the expectations induced by its lead developer. Whilst the originality and detail of the game was praised, many reviews observed the game lacked depth. The underperformance of Republic lead to Elixir Studios' discontinuation of development of additional features for the game, and a planned multiplayer sequel, Republic Dawn, was discontinued.
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