Rescue at Rigel | |
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Developer(s) | Automated Simulations |
Publisher(s) | Automated Simulations |
Designer(s) | Jon Freeman |
Engine | Temple of Apshai |
Platform(s) | Apple II, Atari 8-bit, IBM PC, PET, TRS-80, VIC-20 |
Release | 1980 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Rescue at Rigel is a science fiction role-playing video game developed by Automated Simulations (later known as Epyx) and published in 1980. It is based on a modified version of their Temple of Apshai game engine, which was used for most of their releases in this era. The game was released for the Apple II, IBM PC (as a self-booting disk), TRS-80, Commodore PET, VIC-20, and Atari 8-bit computers.
The player moves through a space fortress in search of ten hostages. Presented in a top-down view, the player can only see the area immediately around them, so the entire base has to be searched room by room. There is a 60-minute time limit on the mission.
Rescue at Rigel was followed by Star Warrior, and the two games were rebranded to be part of the Starquest series.