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Return to Krondor | |
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Developer(s) | PyroTechnix 7th Level[2] |
Publisher(s) | Sierra Studios |
Designer(s) | Andy Ashcraft Jeryd Pojawa |
Programmer(s) | Chuck Wiggins John Schnurrenberger |
Artist(s) | Thomas Miller Jeff Mills Michael Brown |
Writer(s) | Neal Hallford Joshua Culp William Maxwell |
Composer(s) | Chuck Mitchell |
Series | Riftwar |
Platform(s) | Windows |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single player |
Return to Krondor is a role-playing video game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Windows on the PC in time for the 1998 Thanksgiving and Christmas season. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.
Feist later wrote a novelization of this game, entitled Krondor: Tear of the Gods. It is the third part of his Riftwar Legacy trilogy; the first part of which was a novelization of Betrayal at Krondor entitled Krondor: The Betrayal.
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