Reus | |
---|---|
Developer(s) | Abbey Games |
Publisher(s) | Abbey Games |
Designer(s) | Adriaan Jansens Dennis Pullens Nick Witsel[1] |
Programmer(s) | Bas Zalmstra Maarten Wiedenhof Manuel Kerssemakers Dennis Pullens Tim de Jager Jacco Krijnen[1] |
Artist(s) | Maarten Wiedenhof Marlies Barends Ronnie Dieleman Rick Sorgdrager Mitchell Tummers[1] |
Composer(s) | Joni van der Leeuw |
Engine | |
Platform(s) | Microsoft Windows, macOS,[2] Linux, PlayStation 4, Xbox One |
Release | Microsoft Windows
|
Genre(s) | God game, simulator |
Mode(s) | Single-player |
Reus is an indie game produced by independent game studio Abbey Games. Reus is a god game in which the player controls giants who can modify the nature of the planet through terraforming, creating life, and altering genes.[3] The game was released for Microsoft Windows on May 16, 2013.[4]