Rev Limit

Rev Limit
Title screen
Developer(s)SETA Corporation
Publisher(s)SETA Corporation
Producer(s)Harada Noboru
Designer(s)Yasuhiko Kikuchi
Platform(s)64DD, Arcade, Nintendo 64
ReleaseUnreleased
Genre(s)Racing
Mode(s)Single-player, multiplayer
Arcade systemAleck 64[1]

Rev Limit[a] is an unreleased sim racing video game that was in development and planned to be published by Seta Corporation in May 1998 for the Nintendo 64. It was also intended to be the first arcade title to use Seta's own Aleck 64 arcade board, and was planned for the 64DD as well. It was one of the earliest original third-party racing titles to be announced for the system. In the game, players compete against either computer-controlled vehicles or other human opponents across several tracks of varying thematic in order to reach first place and advance to the next course.

Rev Limit was previewed in 1996 and first showcased running in real-time at the Shoshinkai 1996 to mixed reception from the video game press and attendees of the event. Shown across various video game magazines, its release was constantly postponed as the game underwent numerous redesigns, with Seta facing financial difficulties that diminished their output and eventually lead to the game's cancellation for both the Nintendo 64 and arcades. Although it was never officially released to the public, a prototype cartridge surfaced in 2016.

  1. ^ "Seta Aleck64 Hardware (Other)". system16.com. Archived from the original on 2017-09-21. Retrieved 2019-06-02.


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