Ricochet Infinity

Ricochet Infinity
Developer(s)Reflexive Entertainment
Publisher(s)Reflexive Entertainment[a][b]
Producer(s)James C. Smith
Programmer(s)James C. Smith
Lars Brubaker
Brian Fisher
Simon Hallam
Dan Ruskin
Lee Cooper
Loren Osborn
SeriesRicochet
Platform(s)Microsoft Windows
OS X
iOS
PlayStation 3 (PSN)
ReleaseMicrosoft Windows
  • WW: July 31, 2007
iOS
  • WW: September 8, 2010
PlayStation Network
  • NA: January 4, 2011
  • EU: February 9, 2011
  • AU: February 9, 2011
Genre(s)Breakout
Mode(s)Single-player, multiplayer

Ricochet Infinity is the fourth installment of the Ricochet video game series by Reflexive Entertainment. Similarly to its predecessors, Ricochet Xtreme (2001), Ricochet Lost Worlds (2004) and Ricochet Lost Worlds: Recharged (2004), it is a Breakout clone. As in Atari's Breakout game, the purpose of each stage is destroy all the bricks on the screen. Like the rest of the games in the Ricochet series, Infinity is more stylized than Breakout, adding various power-ups and brick variations.

The "infinite" in the title stems from the fact that new stage sets have been released on a weekly basis[citation needed].

A version of Ricochet Infinity published by Lemon Games for iOS was released in September 2010.[1] The mobile version of the game makes use of motion sensitivity of the device as a gameplay mechanic. In 2011, the game was ported to PlayStation 3 via PlayStation Network as Ricochet HD, with publishing duties being handled by TikGames.[2][3]


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  1. ^ "TouchArcade". Retrieved 2022-07-29.
  2. ^ "The Drop: Week of Jan 3rd 2011 New Releases". PlayStation.Blog. 2011-01-02. Retrieved 2022-07-29.
  3. ^ "European PSN releases for February 9". Engadget. 15 July 2016. Retrieved 2022-07-29.