Ridge Racer | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco[a] |
Director(s) | Masaya Kobayashi |
Producer(s) | Isao Nakamura |
Designer(s) | Hisashi Kawamura |
Composer(s) | Hiroshi Okubo, Tetsukazu Nakanishi, Yū Miyake, Junichi Nakatsuru, Keiki Kobayashi, Kouji Nakagawa |
Series | Ridge Racer |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Ridge Racer, released in Japan as Ridge Racers[b], is a 2004 arcade-style racing video game developed by Namco for the PlayStation Portable, named after the eponymous Ridge Racer video game series to which it belongs. The game was released as a global launch title for the system, on 11 December 2004 in Japan and overseas in 2005. Ridge Racer has been described as a 'compilation' of the series, featuring tracks, cars and remixed soundtrack from previous titles of the 1990s.[2] Gameplay-wise, it marked the change from the "classic" style last seen in Ridge Racer V to the new drifting mechanic and nitrous boost that the series would incorporate from there on, including on Ridge Racer 6 and Ridge Racer 7.[3]
Ridge Racer was critically acclaimed, praised for its visuals, gameplay and soundtrack; it was notable at the time for providing home console-like graphics at a smooth 60 fps framerate on a mobile gaming system, harnessing the PSP's graphical abilities.[3] An updated version with more tracks and modes was released for the PSP in 2006 titled Ridge Racer 2; seven years after Ridge Racer on PSP came Ridge Racer on PlayStation Vita.
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