Rise of the Robots

Rise of the Robots
Original Amiga cover art
Developer(s)Mirage
Publisher(s)
Designer(s)Sean Griffiths
Programmer(s)Andy Clark
Gary Leach
Artist(s)Sean Naden
Kwan Lee
Composer(s)Richard Joseph
Jason Page
Brian May
SeriesRise of the Robots
Platform(s)Amiga, Amiga CD32, DOS, Mega Drive, Game Gear, Super NES, 3DO Interactive Multiplayer, Philips CD-i
ReleaseAmiga, Amiga CD32, DOS
  • EU: 18 November 1994
Super NES
  • NA: December 1994
  • EU: January 1995
Mega Drive
  • EU: February 1995
Game Gear
Philips CD-i
  • EU: 1 June 1994
3DO Interactive Multiplayer
  • EU: 17 March 1995
Arcade
  • EU: May 1995
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Rise of the Robots is a fighting game released by Time Warner Interactive in 1994. Originally developed for the Amiga and DOS by Mirage's Instinct Design, it was ported to various video game consoles, including the Super NES, the Mega Drive, and the 3DO Interactive Multiplayer. The game includes a single-player mode in which the player assumes the role of the ECO35-2 Cyborg as he attempts to stop the Supervisor, who has taken over Electrocorp's facilities in Metropolis 4, and a two-player mode in which the second player controls a character chosen from among ECO35-2's enemies.

Developed by a team of five people, including former Bitmap Brothers member Sean Griffiths, Rise of the Robots was intended to utilize a high level of artificial intelligence (A.I.) that had never been seen in other fighting games at the time. The game features music from Queen's lead guitarist Brian May, although it only uses "The Dark" and "Resurrection", both tracks taken from his solo album Back to the Light, while the in-game music was composed by Richard Joseph.

Mirage's claims of unprecedented A.I. were augmented by screenshots circulating in the press that exhibited the game's use of pre-rendered graphics, a new technology at the time. As a result, Rise of the Robots became one of the most hyped games of its era. However, reviews were negative, as the promised cutting-edge A.I. failed to materialize, and critics found that the demands of the impressive graphics resulted in choppy animation and overly simplistic combat, with each character having a very limited set of moves. The game's high-profile failure led it to be regarded as an illustrative example of how impressive screenshots can deceive consumers, as poor gameplay and animation that may be present in the game are not apparent from them. A sequel, Rise 2: Resurrection, was released in 1996.