Road Rash | |
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Developer(s) |
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Publisher(s) | Electronic Arts |
Director(s) | Keith McCurdy |
Producer(s) | Randy Breen |
Designer(s) |
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Programmer(s) |
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Artist(s) | Jeff Smith |
Writer(s) |
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Composer(s) | Don Veca |
Series | Road Rash |
Platform(s) | 3DO, Sega CD, PlayStation, Saturn, Windows |
Release | 3DO
Sega CD
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Genre(s) | Racing, vehicular combat |
Mode(s) | Single-player, multiplayer |
Road Rash is a 1994 racing and vehicular combat video game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn, and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.
The arrival of fifth-generation game consoles influenced EA to incorporate character sprites digitized from real-life actors, 25 minutes of live-action full-motion video footage and a soundtrack primarily consisting of licensed grunge music courtesy of A&M Records, including Soundgarden, Monster Magnet, and Swervedriver. Road Rash was released to critical acclaim and commercial success, with reviewers commending the 3DO version's advanced visuals and grunge-based soundtrack. Reception to the ports was more middling, as they were considered dated by the time of their release.
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