Rock n' Roll Racing

Rock n' Roll Racing
North American SNES cover art
Developer(s)Silicon & Synapse[a]
Publisher(s)Interplay ProductionsBlizzard Entertainment (GBA, Definitive Edition)
Designer(s)Alan Pavlish
Programmer(s)Bob Fitch
Patrick Wyatt
Ayman Adham
Artist(s)Samwise Didier
Ronald Millar Sr.
Joeyray Hall
Composer(s)Tim Follin
Geoff Follin
Matthew Cannon
Platform(s)Super Nintendo Entertainment System, Mega Drive/Genesis, Game Boy Advance
Definitive Edition
Windows, Nintendo Switch, PlayStation 4, Xbox One
ReleaseSNES
  • NA: June 4, 1993
  • EU: March 31, 1994[1]
Mega Drive/Genesis
GBA
  • NA: June 23, 2003
  • EU: August 15, 2003
Definitive Edition
February 19, 2021
Genre(s)Racing
Mode(s)Single-player, multiplayer

Rock n' Roll Racing is a vehicular combat-based racing video game developed by Silicon & Synapse and published by Interplay Productions for the Super Nintendo Entertainment System in 1993 and the Mega Drive/Genesis in 1994. The game prominently features a number of popular heavy metal and rock songs in its soundtrack, hence the game's title. After Silicon & Synapse rebranded into Blizzard Entertainment, a port to the Game Boy Advance was released in 2003. In celebration of the company's 30th anniversary, a new version titled Definitive Edition alongside emulated re-releases of the original game were re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the Blizzard Arcade Collection in February 2021.[2]

Rock n' Roll Racing was initially developed as RPMII, a sequel to the company's previous game RPM Racing. At the end of the project, Interplay marketing added licensed music and changed the name to Rock n' Roll Racing. It is also similar in gameplay to Racing Destruction Set where it got its logic/AI engine and Rare's 1988 NES game R.C. Pro-Am.

  1. ^ "Rock 'N Roll Racing". GameFAQs.
  2. ^ McWhertor, Michael (February 19, 2021). "Three classic Blizzard games come to PC, PS4, Switch, and Xbox One today". Polygon. Retrieved February 24, 2021.


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