RollerCoaster Tycoon 3 | |
---|---|
Developer(s) | Frontier Developments |
Publisher(s) | Atari Interactive[a] |
Producer(s) | Jonny Watts |
Composer(s) | Alistair Lindsay |
Series | RollerCoaster Tycoon |
Platform(s) | |
Release | |
Genre(s) | Construction and management simulation |
Mode(s) | Single-player |
RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive.[6] RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors happy.[7]
RollerCoaster Tycoon 3 features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the newly added sandbox mode, players have unlimited time and money to create their own custom parks and rides.[8] Features introduced in the series include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles.
In 2016, publisher Atari continued the series with its fourth main installment, RollerCoaster Tycoon World, to largely negative reception. The same year, Frontier developed and released Planet Coaster, a spiritual successor to the RollerCoaster Tycoon series, which received considerably better reviews.[9]
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