Rules lawyer

A rules lawyer is a participant in a rules-based environment who attempts to use the letter of the law without reference to the spirit, usually in order to gain an advantage within that environment.[1] The term is commonly used in wargaming and tabletop role-playing game communities,[2] often pejoratively, as the "rules lawyer" is seen as an impediment to moving the game forward.[3] The habit of players to argue in a legal fashion over rule implementation was noted early on in the history of Dungeons & Dragons.[4][5] Rules lawyers are one of the "player styles" covered in Dungeon Master for Dummies.[6] The rules of the game Munchkin include various parodies of rules lawyer behavior.

  1. ^ Fine, Gary Alan (2002). Shared Fantasy. University of Chicago Press. pp. 109–113. ISBN 0-226-24944-1.
  2. ^ Beattie, Scott (2007). "Voicing the Shadow: Rule-playing and Roleplaying in Wraith: The Oblivion". Law, Culture and the Humanities. 3 (3): 477–492. doi:10.1177/1743872107081432. S2CID 144615842.
  3. ^ Kaufman, Daniel; Kestrel, Gwendolyn F. M.; Selinker, Mike; Williams, Skip (2002). Book of Challenges: Dungeon Rooms, Puzzles, and Traps. Wizards of the Coast. p. 123. ISBN 978-0-7869-2657-2.
  4. ^ Swanson, Mark (January 1979). "Trapped: Four Years in the Gilded Hole". Different Worlds (1): 15–17.
  5. ^ Edwards, Ron. "A Hard Look at Dungeons and Dragons". The Forge. Retrieved 2008-09-19.
  6. ^ Slavicsek, Bill; Baker, Richard; Grubb, Jeff (2006). Dungeon Master for Dummies. For Dummies. pp. 135, 136. ISBN 978-0-471-78330-5.