Rush (video games)

In video games, rushing or rushdown is a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities.

It is also known as a zerg or zerg rush, a term which originated in the video game StarCraft to describe a common strategy for players of the Zerg race.[1][2][3][4]

  1. ^ Carreker, Dan (2012-01-01). The Game Developer's Dictionary:: A Multidisciplinary Lexicon for Professionals and Students. Cengage Learning. ISBN 978-1435460829.
  2. ^ authors, collective of (2015-07-05). Proceedings of IAC-TLEl 2015: 1 Proceedings of IAC-TLEl 2015 International Academic Conference on Teaching, Learning and E-learning in Budapest 2015 (IAC-TLEl 2015 in Budapest), Friday - Saturday, July 10 - 11, 2015. Czech Institute of Academic Education z.s. ISBN 9788090579149.
  3. ^ Despain, Wendy (2012-12-18). 100 Principles of Game Design. New Riders. ISBN 9780133362749.
  4. ^ Cite error: The named reference comingsoon was invoked but never defined (see the help page).