Rygar: The Legendary Adventure | |
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Developer(s) | Tecmo[a] |
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Release | PlayStation 2Wii |
Genre(s) | Action-adventure |
Mode(s) | Single player |
Rygar: The Legendary Adventure[b] is a 2002 action-adventure video game for the PlayStation 2. Developed and published by Tecmo, it is loosely based on the 1986 arcade game Rygar and its 1987 NES port. It was released in North America in November 2002, in Japan in December 2002 and in Australasia and Europe in May 2003, published by Wanadoo Edition. In 2009, it was remastered for the Wii by Team Tachyon as Rygar: The Battle of Argus,[c] it was published by Tecmo in Japan in December 2008 and in North America in February 2009. It was released in Australasia and Europe in April and July 2009, respectively, published by Rising Star Games.
Set several years after the Roman Empire's conquest of Egypt, the game tells the story of Rygar, a heavy infantryman in the navy of Argus, a fictional Roman-controlled Mediterranean island. When Princess Harmonia of Argus is kidnapped by a group of Titans, Rygar is tasked by an ethereal voice to save her. To accomplish this, he is given the Diskarmor, a legendary weapon forged by the gods themselves. Believing his mission to be that of a simple rescue, Rygar discovers that there is much more to the Titans' objectives than he initially imagined, and the fate of the world hangs in the balance.
Upon its initial PlayStation 2 release, The Legendary Adventure was well-received, with critics praising the Diskarmor mechanics, the depth of the combat and upgrade systems, the graphics, and the score. Several critics opined that it was the best action-adventure game released on the PlayStation 2. Common points of criticism included the game's short length, a weak storyline, poor voice acting, and, especially, the use of a fixed camera system. The Battle of Argus on Wii met with primarily negative reviews. Whilst most critics lauded the same aspects of the game as they had with the original (score, combat mechanics, upgrades etc.), they were heavily critical of how little effort had been put into updating the title, arguing that it felt dated, and had nothing to attract modern gamers.
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