S.T.A.L.K.E.R.: Shadow of Chernobyl | |
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Developer(s) | GSC Game World |
Publisher(s) | |
Director(s) |
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Producer(s) | Anton Bolshakov |
Designer(s) | Oleksii Sytianov |
Programmer(s) |
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Artist(s) | Andrii Prokhorov |
Writer(s) | Oleksii Sytianov |
Composer(s) | Vladimir "MoozE" Frey |
Series | S.T.A.L.K.E.R. |
Engine | X-Ray Engine |
Platform(s) | |
Release | Microsoft WindowsPS4, Xbox One
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Genre(s) | First-person shooter, survival horror |
Mode(s) | Single-player, multiplayer |
S.T.A.L.K.E.R.: Shadow of Chernobyl is a first-person shooter survival horror video game developed by GSC Game World and published by THQ in 2007 following a long development. The game is set in an alternative reality, where a second disaster of mysterious origin occurred at the Chernobyl Exclusion Zone, causing strange changes in the area around it. The game features a non-linear storyline and includes role-playing gameplay elements such as trading and two-way communication with non-player characters.
In the game, the player assumes the identity of the Marked One, an amnesiac man trying to find and kill the mysterious Strelok within the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant. It is set after a fictitious second Chernobyl disaster, which further contaminated the surrounding area with radiation, and caused strange otherworldly changes in local fauna, flora, and the laws of physics. The background and some terminology of the game are borrowed from the 1971 novella Roadside Picnic and its 1979 film adaptation Stalker.
A prequel, S.T.A.L.K.E.R.: Clear Sky, was released in 2008. A sequel, S.T.A.L.K.E.R.: Call of Pripyat, followed in 2010. There are also multiple fan remakes trying to restore the cut content from the original version of the game.