SOCOM U.S. Navy SEALs: Fireteam Bravo 2

SOCOM U.S. Navy SEALs: Fireteam Bravo 2
Developer(s)Zipper Interactive
Publisher(s)Sony Computer Entertainment
Producer(s)Tony Iuppa
Designer(s)Ed Byrne
Artist(s)Derek Bowman
Writer(s)Ed Byrne
Paul Levy
Composer(s)Justin Burnett
SeriesSOCOM U.S. Navy SEALs
Platform(s)PlayStation Portable
Release
  • NA: November 21, 2006
  • EU: June 15, 2007
  • AU: June 21, 2007
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

SOCOM U.S. Navy SEALs: Fireteam Bravo 2 is a tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment for PlayStation Portable. It is the sequel to SOCOM U.S. Navy SEALs: Fireteam Bravo. This game is able to sync with the PlayStation 2 game SOCOM U.S. Navy SEALs: Combined Assault in order to unlock bonus features.

Fireteam Bravo 2 features a new campaign, multiplayer maps, and new features such as Command Equity (CE) and Local Influence (LI). Fireteam Bravo 2's campaign mode offers 14 story missions, a variety of partners including the sniper LONESTAR, and two partners codenamed BRONCO and WRAITH, a support gunner and stealth/CQC specialist, from SOCOM: U.S. Navy SEALs: Mobile Reco which was available for cell phones, and dynamically generated instant action missions.

The game takes place solely in the fictional country of Adjikistan. The country is supposedly situated somewhere in Central Asia near Afghanistan/Pakistan and features a number of environment and climate zones, allowing for the game to feature a wide variety of landscapes and settings while working within one large, connected story. The main adversaries throughout the game are mercenaries, often abbreviated as "mercs."

The online servers for this game, along with other PlayStation 2 and PlayStation Portable SOCOM titles, were shut down on August 31, 2012.[1]

  1. ^ "Decommission of SOCOM servers". Archived from the original on 2012-06-01. Retrieved 2012-05-30.