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SOCOM U.S. Navy SEALs | |
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Developer(s) | Zipper Interactive |
Publisher(s) | Sony Computer Entertainment |
Director(s) | David Sears |
Designer(s) | Graham Keys |
Programmer(s) | Bob Gutmann Michael Gutmann |
Artist(s) | Russell Phillips David Kern |
Composer(s) | Jeremy Soule |
Series | SOCOM U.S. Navy SEALs |
Engine | Kinetica |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
SOCOM U.S. Navy SEALs is a tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment for PlayStation 2.
In addition to the 12 offline single player missions, SOCOM also featured online play via the Internet. SOCOM uses a USB headset for its speech recognition commands offline, and allows voice chat with teammates when playing online; this was the first game for the PlayStation 2 to use the headset.
The online servers for this game, along with other PlayStation 2 and PlayStation Portable SOCOM titles, were shut down on August 31, 2012.[4]
SOCOM US Navy Seals (with headset): 11/07